For their end term project, our students at Digital Arts and Entertainment had to design a pirate island based on a small backstory.
The story takes place during the Golden Age of Piracy, when sailors and privateers turned en masse to piracy for lack of employment. It's the age when infamous pirates like Benjamin Hornigold, Henry Jennings and Charles Vane ruled over the Caribbean.
The pirate island had to contain a more fortified area and English guard tower to defend themselves. We needed to have a grounded and realistic feeling of the setting but at the same time attractive enough by applying various design principles.
At the right you can find my ideation of the expanding pirate city around the guard tower and ideas for an interesting asset or function present on the island. During the concept stages I came up with an fictional game title, Windbound - A pirate's revenge.Contact me
Searching for interesting shapes and contrast for the pirate base. Once a nice foundation is set, I applied photos to my digitally sketches to add extra interest to the setting. Below you can find some of the many concepts I did for the pirate island:
By using a photo as a base I was able to quickly search for an interesting setting. Detail and texture information were extracted from the photo base:
This is rough mood sketch that continues on the story of the crashed ship (see first set of analogue thumbnails)
Another concept for a pirate island. I wanted to include enough height differences in the walkways to come up with an enough interesting level design for the player:
Photo bashes exploring interesting assets which can be found in or around the islands:
One of the assests worked out in a presentation drawing and mood painting:
Mood concepts for a story ideas: