Hello everyone, On Monday I posted my first sketches of an armored vehicle I had in mind. In the past days, I continued the 3D-Blockout and did some more sketching. At the moment, I’m using the 3D model as a Read more
Category: 3D
Vehicle Workflow Practice and studies
Hello everyone, I recently did some studies for the Weekly Challenges Facebookgroup. Originating from those studies I had some ideas in my head that I sketched down in Photoshop. I’m currently working on transforming the design in 3d so I Read more
Wild West scene
Hallo everyone, This week I finished working on the image I’m talking about here. I took it a bit further and I’ve put the final rendering on my portfolio. I also worked further on a Wild West town square setting Read more
More Blender practice
Hello everyone! This week I enjoyed creating some environments out of chaos by transforming images and overlaying them. The last environment I blocked out in Blender with some Quixel Megascans assets. You can download Quixel Bridge to import the assets Read more
Sculpting in Blender
Hello everyone, After the post of last week, my friend and collegue Oskar Kuijken directed me to this Youtube video of Marco Bucci. The video explains how you can create character designs viewed and lit from any angle in Blender. Read more
Marvelous Designer to Blender 2.8: Static clothed character to an animated character in Blender
Hello everyone! In my previous post I ended with the top image. This happened to me when importing an animated character to Blender 2.82. I’m searching for a workflow to quickly add a 3d textured (and animated) character to my Read more
More Blender practice!
Hello everyone, I hope everyone reading this is doing fine, and your loved ones as well. I’ve been busy making the switch to online teaching for the preproduction course at Digital Arts and Entertainment and preparing for its final assignment. Read more